• At first some games may be released on both the PS4 and PS5 at the same time. We’ll find out whether or not any games, especially release titles, will be cross-gen closer to the PS5’s release date.
  • PS5 offers a digital-only version and one which can support physical media. Both options will be available at launch.
  • Game installations will be more configurable thanks to the way the SSD works (look below) players will be able to delete a single-player campaign for example, without removing the multiplayer, if the developers provide this support.
  • Game sizes should smaller or, at least, better optimised. Due to the SSD-only solution with the PS5, developers will no longer need to duplicate data to make a standard 5400 RPM read faster. Wired commented that, “how developers will take advantage of that space will differ; some may opt to build a larger or more detailed game world, others may be content to shrink the size of the games or patches.”
  • PS5 will have some form of cloud functionality – “we are cloud-gaming pioneers,’ Cerny told Wired, “our vision should become clear as we head towards launch.
  • Confirmed PS5 accessories include a Charging Station (for up to two DualSense controllers), a Pulse 3D Wireless Headset, a Media Remote and HD Camera with “dual 1080p lenses”.